Aims and Scope
FMDB Transactions on Sustainable Techno Learning (FTSTL) demonstrates how sustainability, information technology, and foresight can all be combined into a cohesive teaching experience. Students will learn the skills necessary to up to the challenges in a sustainable society by knowing what it takes to construct a sustainable community. Using the real world as their school, they will acquire and evaluate facts, express values, observe, talk, think creatively, and make communal decisions. National and international efforts are pioneering new ways for educators to share their programmes with teachers and learners worldwide to boost e-cost learning's resilience and relevance. To allow worldwide sharing, educators must produce, manage, and use reusable electronic instructional resources. These one-of-a-kind analyses e-learning material exchange and reuse. Digital technologies are influencing almost every element of human behaviour, including learning. FTSTL highlights key developments in formats, scholastic approaches, innovation frameworks, user and design interactions, and student learning role expectations that will reshape our institutions, especially in emerging nations. The authors present viewpoints from school, higher education, and industry based on research by notable scholars. This allows instructors, students, academics, academic developers, support staff, and top management integrate e-learning in educational and corporate training.
Topics include, but are not limited to, the following areas:
- Learning for long-term sustainability
- Cross-disciplinary reading comprehension
- Monitoring peer assessment interactions
- Implications of technology
- The automation sustainability matrix
- Sustainability with Higher Education
- Instructor contextual decomposition
- Techniques for transformation
- Conception’s principles in instructional technology
- Significance in terms of technological education
- Socialization and sustainability in academic institutions.
- Interactive educational surroundings
- Interface involving humans and computers
- Collaborative and measurable influencing dashboard
- Concepts for a lengthy process inspired in education