Interactive Snakes and Ladders Game as a Learning Media to Foster Student Engagement and Numeracy Skills in Elementary School

Authors:
Yulianti Jamal, Lili Nurlaili, Yati Suryati

Addresses:
Department of Education Management, University Pamulang, South Tangerang, Banten, Indonesia.

Abstract:

This study examines how students' activity in the learning process is influenced by their interest in learning; however, in practice, students' interest in learning remains very low. This study aims to develop interactive snake-and-ladder game media to improve students' numeracy skills in grade II at SD Negeri Batutulis 2, Bogor City, South Bogor District, as numeracy is part of mathematics that can develop children's cognitive abilities. This study uses a development research approach with a 4D model (Define, Design, Develop, Disseminate). The study subjects were 45 grade II students at SD Negeri Batutulis 2. Based on the findings of this study, the snake-and-ladder game media have met the eligibility criteria, with 77.5% from media experts and 80% from material experts. Student responses also show that this media is very feasible to use, with a 89.3% agreement. Based on the pre-test and post-test results, there was a very significant increase in students' post-test scores. N-gain analysis shows a high category for 8 students, a medium category for 30 students, and a low category for 7 students. It can be concluded that this interactive snakes-and-ladders game media is suitable for learning and effective in improving the arithmetic skills of class II students at SD Negeri Batutulis 2, Bogor City, South Bogor District.

Keywords: Snakes and Ladders; Interactive Learning; Arithmetic Skills; Elementary School; N-Gain Analysis; Learning Process; Numeracy Skills; Higher Level Education.

Received on: 21/09/2024, Revised on: 15/11/2024, Accepted on: 07/01/2025, Published on: 09/09/2025

DOI: 10.69888/FTSTL.2025.000560

FMDB Transactions on Sustainable Techno Learning, 2025 Vol. 3 No. 3, Pages: 107-116

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